January 21-22, 2016
Trainers: Tracy Teal, Greg Wilson
Helpers: Ethan White
Software Carpentry and Data Carpentry's mission is to help scientists and engineers get more research done in less time and with less pain by teaching them basic lab skills for scientific computing. This hands-on two-day workshop covers the basics of educational psychology and instructional design, and looks at how to use these ideas in both intensive workshops and regular classes. The workshop is a mix of lectures and hand-on lessons where you practice giving a short lesson using approaches learned and implement some of the teaching techniques which we will discuss. This is training for teaching, not technical training; you do not need any particular technical background, and we will not be teaching that. This workshop is based on the constantly revised and updated curriculum.
Who: The course is aimed at everyone who is interested in becoming a better teacher. In particular, this training is aimed at those who want to become Software and Data Carpentry instructors, run workshops and contribute to the Carpentry training materials. You don't have to be currently an instructor or a teacher to attend this workshop. But you do need to be willing and committed to become one and to improve your teaching techniques.
Where: UF Informatics Institute, Computer Science and Engineering, 432 Newell Dr, Gainesville, FL 32611. Get directions with OpenStreetMap or Google Maps.
Requirements: Participants should bring a laptop that is Internet connected and has a functioning browser. If you have it, a device for recording audio and video (mobile phones and laptops are OK) - throughout the two days, we are going to record one another teaching in pairs or threes. It does not have to be high-quality, but it should be good enough that you can understand what someone is saying.
Please also read the Preparation section below. You will also receive some further information before the workshop so please check your email.
All paricipants are also required to abide by Software Carpentry's Code of Conduct.
Contact: Please mail email@example.com for more information.
|09:00||Welcome and introductions|
|09:30||Overview: key concepts and training goals|
|10:00||Formative vs. summative assessment|
|11:00||Teaching as performance art|
|13:00||Discussion on the exercise on teaching as performance art|
|15:00||Concept maps - continued|
|16:00||Motivation and demotivation. Diversity. Indifference.|
|09:00||Recap and homework review |
|09:30||Alternative formative assessment techniques|
|11:00||Live coding and active learning|
|13:00||Overview of Software and Data Carpentry infrastructure|
|13:30||Setting up and running a workshop|
|15:00||Overview of existing materials; how to contribute|
If you are interested in doing more reading, Huston's "Teaching What You Don't Know" is a lot of fun - many will recognize themselves in these stories. Past participants have also enjoyed "Building a Better Teacher", which is a well-written look at why educational reforms in the past 50 years have mostly failed, and about what we should be doing instead.