Jan 13-14, 2016
9:00 am - 4:30 pm
Trainers: Tracy Teal, Aleksandra Pawlik
Software Carpentry and Data Carpentry's mission is to help scientists and engineers get more research done in less time and with less pain by teaching them basic lab skills for scientific computing. This hands-on two-day workshop covers the basics of educational psychology and instructional design, and looks at how to use these ideas in both intensive workshops and regular classes. The workshop is a mix of lectures and hands-on lessons where you practice giving a short lesson using approaches learned and implement some of the teaching techniques which we will discuss. This is training for teaching, not technical training; you do not need any particular technical background, and we will not be teaching that. This workshop is based on the constantly revised and updated curriculum.
Who: The course is aimed at everyone who is interested in becoming a better teacher. In particular, this training is aimed at those who want to become Software and Data Carpentry instructors, run workshops and contribute to the Carpentry training materials. You don't currently have to be an instructor or a teacher to attend this workshop, but you do need to be willing and committed to becoming one and to improving your teaching techniques.
This workshop is supported by the ELIXIR project.
Where: Amphimax Building; Rooms 414, 413, 412; University of Lausanne. Get directions with OpenStreetMap or Google Maps.
How to get there:
Requirements: Participants should bring a laptop that is Internet connected and has a functioning browser. If you have it, a device for recording audio and video (mobile phones and laptops are OK) is useful as throughout the two days, we are going to record one another teaching in pairs or threes. It does not have to be high-quality, but it should be good enough that you can understand what someone is saying.
Please also read the Preparation section below. You will also receive some further information before the workshop so please check your email.
All participants are also required to abide by Software Carpentry's Code of Conduct.
Contact: Please email training-help@software-carpentry.org for more information.
09:00 | Welcome and introductions |
09:30 | Mental models |
10:00 | Formative vs. summative assessment |
10:30 | Coffee break |
11:00 | Teaching as performance art |
12:00 | Lunch break |
13:00 | Concept maps |
14:30 | Coffee break |
15:00 | Cognitive load theory |
15:30 | Instructional design. Learning objectives. |
16:15 | Homework overview |
16:30 | Close |
09:00 | Recap and homework review |
09:45 | Live coding and active learning. |
10:30 | Coffee break |
11:00 | Live coding - continued |
11:30 | Motivation and demotivation |
12:00 | Lunch break |
13:00 | Overview of Software and Data Carpentry infrastructure |
13:30 | Setting up and running a workshop |
14:30 | Coffee break |
15:00 | Overview of existing materials; how to contribute |
16:00 | Next steps |
16:30 | Close |
If you are interested in doing more reading, Huston's "Teaching What You Don't Know" is a lot of fun - many will recognize themselves in these stories. Past participants have also enjoyed "Building a Better Teacher", which is a well-written look at why educational reforms in the past 50 years have mostly failed, and covers what we should be doing instead.