Reverse instructional design: questions about "design"

Jul 26, 2014 • Piotr Banaszkiewicz

My pitch, while not the best one, and definitely not the clearest one, was about motivating for learning design.

During one short, 10-15min lesson I’d like to show people what design really is about and the differences between good user interface and good user experience.

Question:

The general role of design is to:

  1. solve problems
  2. present something in a nice-looking way
  3. create easy-to-understand algorithms
  4. recognize and use good fonts, like Helvetica

Second task:

This window shows up when you’re closing the text editor. Fix the picture so that the user experience is better (you can draw/write/etc on that picture):

DesignChangeCaptionsTask