My pitch, while not the best one, and definitely not the clearest one, was about motivating for learning design.
During one short, 10-15min lesson I’d like to show people what design really is about and the differences between good user interface and good user experience.
Question:
The general role of design is to:
- solve problems
- present something in a nice-looking way
- create easy-to-understand algorithms
- recognize and use good fonts, like Helvetica
Second task:
This window shows up when you’re closing the text editor. Fix the picture so that the user experience is better (you can draw/write/etc on that picture):