Group 7 met for the first time yesterday; 41 people attended, and three sent apologies, so it’s shaping up to be the largest cohort we’ve ever had. Notes are below (along with a warning about upcoming disruptions in the time-space continuum); the first exercise is to create some concept maps, and we’ll meet again in two weeks if Greg’s teaching schedule permits it.

Notes:
- Welcome
 - Four things you need to know:
    
- A lot of smart people have spent decades studying learning and education, and we’ll be better teachers if we base our practices on what they’ve discovered
        
- Few university-level instructors know any of this.
 - How Learning Works is an excellent summary
 
 - Learning isn’t just about knowing more, it’s about thinking differently
        
- changing how people see the problem, “change behaviour”
 - good/strong/varied connections between information
 - learning how to learn
 
 - Teaching is a performance art
        
- “Never hesitate to sacrifice truth for clarity”
 - Make them want to care about what they are learning, and how they can use it
 - personal motivation is of paramount importance for students’ learning — how to encourage that motivation?
 - Software Carpentry focuses on what’s instantly usable by students.Two days isn’t much time to change behaviours.
 - These curriculum items aren’t what might be most important in computing in a general sense.
 - addendum: “It’s what the students are doing that counts” — E. Prather.
 
 - Greg is still learning this stuff himself
        
- Feel free (and encouraged) to make corrections/additions to the material!
 
 
 - A lot of smart people have spent decades studying learning and education, and we’ll be better teachers if we base our practices on what they’ve discovered
        
 - Goals of the course
    
- Get you ready to improvise (because you’re going to have to)
        
- Every audience is different, therefore we need to be able to adapt to the audience and conditions
 - diverse audience = variety of needs and backgrounds, need to adapt your materials to your audience, adapt to questions
 
 - Familiarize you with what Software Carpentry teaches, how, and why
        
- sticky-notes, whiteboards, kinds of questions that work or not…
 - Our GitHub repositories
 
 - Build bonds with your fellow instructors
        
- pair/group activities
 - observing each other, giving each other feedback: peer reviewing leads to better product and speeds things up
 - interesting stat: In the US, teachers get 2/3 hours per year peer review. In Finland, 2/3 hours per week.
 - Includes commenting on the work of others (constructively) on the blog
 - teaching with others allows for critique, and ultimately improvement …
 - “Great musicians will thank those who tear them to pieces” — taking & giving criticism are themselves hard skills
 - Criticism must be constructive — tearing them to pieces gives the wrong message!
 
 
 - Get you ready to improvise (because you’re going to have to)
        
 - Learning is about building connections
    
- The real story is complicated (see Patricia Benner’s work on nursing), but for our purposes, there are three levels:
        
- Novice: “I don’t know what I don’t know”
            
- Frequently level of scientists who come to SWC workshops
 - copy-paste/repeat exactly instructions…frequently those attending SCW
 
 - Competent: “I can apply the right rules correctly under normal circumstances”
 - Expert: “I know when to break the rules” — see the world differently
            
- Experts tend to be able to debug better than competents, because they can reason backwards
 - But you forgot sohow to understand the thing (and explain simply): expert blind-spot
 - Experts aren’t thinking faster, but are considering only the alternatives that are relevant
 - getting to the point where your brain just recognises solutions, we are not aiming to create experts…we can get people from novices to competent (they can do normal things normally…).
 
 - Two interesting experiments with chess novices and experts
            
- memorizing pieces position for setup coming from real games or from random placements -> experts outperformed by novices in the random case
 
 - Want to get people from novice to competent (producing experts is not SWC’s goal)
            
- Takes less time
 - They can get to expert themselves if needed
 - The Tolstoy theory of learning: “people who understand, understand the same way; people who misunderstand misunderstand in original ways”. backed by research
 - Easy to figure out student misconception if 1-on-1, but impossible for 40 or 400, this is where peer instuction can help (scales well!)
 - Clear up their misconceptions, so they have the right framework to work from, and do more stuff
 
 - Peer Instruction (best scalable instruction technique we have up to date)
            
- put a multiple choice question on the board — eg which option fixes this buggy code?
 - ask people to vote for answers
 - have people explain/discuss the answers in small groups (3-4)
 - then vote again (another round of discussion and you get to talk to the people again: most of the learning takes place in the 2nd round of discussion)
 - Could be a good combination of expert (teacher) and competent (peers) teaching
 
 - Applying this to coding practices??
 - MOOC don’t work very well for novices, but work well as review for concepts
            
- broadcast lecturing of any type (MOOC or sage on the stage) doesn’t work well for clearing up misconceptions.
 
 - Difference (btw novice, competent, and expert) is partly volume of knowledge…
 - …but strength and density of connections are actually more important
            
- James Burke’s Connections is a great illustration
 
 - the better you understand the topic the more connections between the facts…so fewer hops
            
- We partly will give the facts, but also the connections, facts+connections=improved retention
 - The more pointers to a fact in the brain, the more likely is is to be remembered (if no pointers, then purged) ; think about garbage collection
 
 
 - Novice: “I don’t know what I don’t know”
            
 
 - The real story is complicated (see Patricia Benner’s work on nursing), but for our purposes, there are three levels:
        
 - Teaching is about making new facts and connections digestible
    
- How the brain learns under-constraints instructional design
 - 7 plus or minus 2 (number of facts short-term memory can hold at one time — Don’t overload!)
 - 45-90 minutes (brain gets tired at this point, murble murble murble)
        
- But really 5-10 minutes blocks of information we absorb
 - The recovery period is about 5 minutes, get air/oxygen, need to move (Twitter doesn’t count as a reset activity)
 
 - Underrepresented groups more likely to go into an activity if they go into it with at least a few other people that they identify as being like them
 - group sign ups might bring up more interactivity and ease than individuals that never meet each other in the room…unless it’s a technique they have used before…
 - scientists not use to peer review in teaching…give and accept correction…
 - organization target bootcamps: share interest, even better if in the same disciplines, more material and higher retention: focus more narrower on what that particular crowd needs…
 - follow-up after bootcamp: bring many people from a lab to a scw will translate in easier implementation of what they learned vs a single individual…
 - And many other factors that we’ll discuss later
 - People talk to each other more if they know each other.
 
 - Round 1
    
- Read the first two chapters of How Learning Works and Mark Guzdial’s paper
        
- If you’re going to read one blog for this course, subscribe to http://teaching.software-carpentry.org
 - But if you’re going to read a second, read Mark’s: http://computinged.wordpress.com/
 
 - Pick a small topic related to what we teach here (something you think you could teach in 5 minutes) something a scientist with few computing skills would be interested in learning
 - Create a concept map for it (“bubbles and arrows”)!
        
- Half a dozen bubbles and a dozen arcs — does not commit us to an order which a bullet list would. But we don’t think in order…we think in connections.
 - Lists are linear, vs a concept map where you can put things down, link them, and then think about the order to put them in (for sketching out writing papers)
 
 - A picture of the ideas and how they connect, not of the thing you’re teaching
        
- can be given to students before they’re being taught
 - have students write them — as a feedback mechanism
 
 - Low fidelity!
        
- no fancy software tools, draw it freehand and quickly (Post a picture)
 - makes people be more honest, if you use a low fidelity drawing you will get more honest feedback…cause the reviewer see this can be done faster and therefore hurt less the feelings of the sketcher…prototypes: make them quickly, get honest feedback. Concept map: visual hook for those learnin about what they are learning: reinforces too (making the connections explicitly).
 
 - Invert concept maps: ask the learners draw them about what they learned (quick concept map on a post-it) …you’ll be able to see if they got it or not. Not scalable though (numbers), use end of the day/just before lunch.
 - See examples from past participants
 - Post it by Thursday Oct 17 in the categories “Round 7.1″ and “Concept Map”
        
- We use categories rather than tags
 
 - Comment on at least two other people’s concept maps
        
- Does it make sense?
 - What’s missing?
 - What’s there that shouldn’t be?
 - Is it too large/too small?
 
 - We’ll meet again on Thursday Oct 24th (if Greg’s teaching schedule permits)
 
 - Read the first two chapters of How Learning Works and Mark Guzdial’s paper
        
 - Q&A
    
- Coursera is good only if you’re already good at the subject (very bad for newcomers)
 - 70-90% of successful “completers” have a background in the area
 
 
Attendees (morning):
- Greg Wilson (Mozilla, Toronto)
 - Vijai Kumar (Tamilnadu, India)
 - Aaron Garoutte (East Lansing, MI) (Hello, Aaron :))
 - Sarah Sirin (Cambridge, MA)
 - David Worth (STFC, UK)
 - Fan Yang (Ames, IA, US) (hi Fan!)
 - Erik Schnetter (Waterloo, ON, Canada)
 - Richard Barnes (Minneapolis, MN)
 - Luis Pedro Coelho (EMBL, Germany)
 - Sam Thomson (Edinburgh, UK)
 - Robert Flight (Lexington, KY, US)
 - Joshua Adelman (Pittsburgh, PA, US) (Hi Josh — LPC)
 - Don Brown (Indianapolis, IN, US)
 - Pauline Barmby (London, ON, Canada)
 - Melissa Santos (Portland, OR)
 - Brian Brennan (Mozilla, Brooklyn, NY)
 - Chris Greenough (STFC, UK)
 - Christina Magkoufopoulou (TGAC, UK)
 - Rémi Emonet (University of Saint Étienne, FR)
 - Daniel Hocking (Durham, NH, USA)
 - Ofer Bartal (Rehovot, Israel)
 - David Kua (Toronto, ON, Canada)
 - Asela Wijeratne (Wooster, OH, USA)
 
Attendees (evening):
- Greg Wilson (Mozilla Toronto)
 - Naupaka Zimmerman (Woodside, CA, USA)
 - Bill Mills (TRIUMF, Vancouver)
 - Daniel Braithwaite (Chicago, IL, USA)
 - Dave Jones (State College, PA, USA)
 - Chris Waigl (Fairbanks, AK, USA)
 - Alex Demarsh (Montreal, QC, Canada)
 - David Rio (West Lafayette, IN, USA)
 - Trevor Bekolay (Waterloo, ON, Canada)
 - Ryan Williams (Ames, IA, USA)
 - John Corless (Dallas, TX USA)
 - Margaret Leibovic (San Francisco, CA, USA)
 - Raymond Yee (Berkeley, CA USA)
 - Shirley Sanchez(Boston, MA USA)
 - Scott Chamberlain (San Francisco, CA, USA)
 - Vicky Schneider-Gricar (TGAC, Norwich, UK)
 - Denis Haine (Montreal, QC, Canada
 - Michelle Hall (Cambridge, MA, USA)
 - Sharon Benjamin (Falmouth, MA, USA)