Wrapping Up Round 2.3, Starting Round 2.4

Jan 21, 2013 • Greg Wilson

2013-01-18 Meeting of the Software Carpentry Study Group

Agenda:

  • What we learned from stories
  • Peer instruction and concept tests

Ariel had trouble understanding some stories

  • Sequencing story depended on things that had come before
  • But the one about regular expressions was easier to follow

One of the things that struck Greg was that the concept maps for the stories were broad

  • Good to show tying things together
  • Bad in that it makes it less likely that others will fully follow them
  • Do we think this is useful in the context of a 2 day SWC bootcamp?
  • Can/should we build towards an overarching “project”?
  • Problem with overarching projects: difficult to shuffle things around around teachers schedules
  • Students may get lost
  • Having stories worked out in advance with a specific end point can make them more concise and useful. What is the point of this story?

Assignment:

  • Come up with a couple of multiple choice questions
  • Each introduces a new idea or tool
  • e.g., having seen cut and head and tail, how do you accomplish task X
  • 1 answer is right, others are plausibly wrong
  • For each wrong answer write 1-2 sentences on what the student doesn’t understand if they choose that wrong answer
  • Wrong answers have a diagnostic purpose-would tell the teacher what people don’t understand
  • Very short
  • Peer instruction — pose question, vote, discuss, see answer, discuss
  • Post to blog under category 2.4 by Feb 1st
  • Read and comment on everybody else’s questions before meeting week of Feb 4-8
  • See “Challenges” in shell.html for some alpha-quality examples of questions (without explanations of the plausibly-wrong answers)